Sunday, April 6, 2008
YU-GI-HO GOD CARDS
Danger: Ishizu`s brother Marik steals two of the cards while possessed by the evil in his Millennium Rod. Ishizu gives the third to kaiba but the billionaire greedily wants all three god cards to wants all three god cards to become the world`s number one duelist. Kaiba arranges the battle City Tournament to draw out the other two cards while IshiZu hopes that having all three god cards in the same area will give yugi the only person worthy of carrying them a chance to claim them.
Key: Holding all the god cards is crucial to Marik`s plans to rule the world. Yugi also needs them to Unlock the memories of his Yami side and unravel the ancient mysteries of his past life as Pharaoh of Egypt.
Obelisk the tormentor
Attack: 4000
defense: 4000
This frightening monster is given to kaiba by Ishizu and is the first god card to make an apperance in the series. Obilisk represents both light and darkness. he`s the weakest of the three god cards but definitely no pussycat, His god hand crusher attack can inflict 4000 damage points and destroy every monster on the field, kaiba first realizes his power after obelisk annihilates the Ultimate Blue Eyes white dragon in one move
Slifer The Sky Dragon
attack: x000
defense: x000
Yugi first encounters Slifer the sky dragon representing good and evel while dueling one of Marik`s mind puppets. The X in the beast`s attack and defense points stands for the number of cards in the duelist`s hand. Marik plas the pot of greed points but Yugi outsmarts him winning both the duel and the card.
Winged Dragon Of Ra
attack: ????
defense: ????
Marik`s other god card is arguably the most powerful one and represents heaven and earth. There are question marks over this monster`s attack and defense points because they are equal to the total attack and defense points of the three monsters sacrificed to summon it. Mai attempts to summon Ra after claiming it in a dual against Marik. However, wielding this awesome creature isn`t that easy Mai finds the god card locked in a protective sphere and Marik informs her that only those who can read the ancient hieratic language printed on the card can control Ra It reads:
Great beast of the sky
please hear my cry.
Transform from orb of light
and bring me victory in this fight.
Envelop the desert with your glow
and cast your rage upon my foe.
Unlock your powers deep within
so that together we may win.
Appear in the Shadow Game
as i call your name... Winged Dragon of Ra
new Gundams of Gundam seed
Gundam: Freedom gundam
Pitol: kira Yamato
one of three Gundams built by ZAFT, the freedom becomes kira`s personal mobile suit after Athrun`s suiside run cripples his strike Gundam. Unlike the five prototype Gundams, the newly invented N-Jammer Canceller allows the freedom to operate with a Nuclear reactor giving it almost unlimited battle time. When the freedom docks with the spaceship meteor, it’s practically unstoppable, becoming a real space destroyer.
Gundam: Justice Gundam
Pilot: Anthrum Zala
Following the destruction of aegis gundam, Athrun upgrades to the justice Gundam in order to hunt down kira in the stolen freedom gundam. like the freedom, the justice is equipped with an N-Jammer Canceller but its main feature is its Sub-Flight lifter system. Doubling as a backpack for the Justice, the lifter can be operated via remote as a separate attack unit, the justice is also compatible with the Meteor, making it one of the most powerful mobile suits in the cosmic Era.
Gundam: Strike rouge
Pilot: Cagalli Yula atha
built from the spare parts of the original strike Gundam, the Strike rouge is identical to the Strike Gundam in almost every way, exept for the pink-on-white paint scheme and its limited ability to use just the Aile Striker pack.
Gundam: Raider Gundam
Pilot: Crot buer
Of the new three new Gundam built by the Earth Alliance the raider Gundam is the fastest and most versatile, equipped with both close and long range weapons. While the Raider can fly in mobile suit mode, its flight mode is even more powerful, allowing another mobile suit to ride on its back and into battle.
Gundam: Calamity Gundam
Pilot: Oraga Sabnak
like the buster Gundam, the Calamity Gundam was created as a long range artillery unit but it has more powerful weapons, as well as the upgraded trans-Phase-Shift Armor, an energy saving version of the original phase shift Armor, allowing the Gundam to operate long in the battlefield. Being the most heavily armed unit, it is also the slowest, and was the only new Gundam that cant fly in the Earth atmosphere.
Gundam: Forbidden Gundam
Pilot: Shani Andras
Although designed as a close combat unit, the forbidden Gundam is armed with both close and medium range weapon, and in combat made the forbidden gains access to all of them. the forbidden is also equipped with the new trans-phase-shift Armor and a new beam deflection System that makes it impervious to both solid and beam projectiles, making it practically untouchable
Gundam: GUAIZ
Pilot: Rau Le Creuset, ZAFT infantry
The GUAIZ is the best mass-produced mobile suit in the Cosmic Era. Using technology taken from the four stolen Gundams, the GUAIZ often matches the performance of even the first prototype Gundams. It is armed with the Extensional Arrestor, Which is a beam-like saber that can be fired attached to a line similar to rocket anchors.
Gundam:
Pilot: Rau Le Creuset
One of three Gundams built by ZAFT, the providence Gundam is a true all-range assault weapon with its DRAGOON or the Disconnected Rapid Armament Group Overlook Operation Network system. the dragoon system is made up of independent attack units controlled via AI and armed with a total of beam guns
get to know your space angles
because she`s as creepy as one, She really talks and is always meditating. when the angle squadron is sent to investigate a haunted mansion, everyone is scared out of their wits except vanilla who remains calm since she is used to spooky things. being one her self
Milfeulle sakuraba is the "Human Cannonball", you have to have a few screws loose to agree to be shot out if a cannon and that describes the rather ditzy Milfeulle perfectly. she does not stop to think things through, some would say she does not think, period. like when she mistakenly eats a piece of lost technology and turns into a giant.
Mint Blancmanche is the "clown" for there little troupe. she loves to put on costumes but this gets her into trouble when she visits a remote village. the village chief owns a costume of the mythical snake caveman, the village`s patron. of course, mint cant resist trying it on then finds that she cant remove it
Next we have Forte stollen, the "trick Shooter" Forte can perform amazing even impossible, feats of marksmanship so try to stay on her good side. however, she has a gentle side when she finds time during a mission to lift the spirits of a way ward youth.
last but not the least Ranpha Franboise is the "fire Eater" literally she enjoys eating spicy food, the spicier, the better could this diet be the cause of her hot-headedness ranpha has a tendency to rush into things blindly, like when she gets free tickets to watch a pro-wrestling match,but then one thing leads to another, and she ends up in the ring against Great muscle, the strongest man in the universe.
yoyo tricks by shunichi of super yoyo
Basic Tricks
The long sleeper
1. face your palm upward and snap both your wrist and arm, throwing the yo yo straight down.
2. if you can throw it fast enough, the yo yo will spin quickly of the end a tight string. this is the sleep position.
3. turn your palm over without moving your wrist. when you tug on the string, the yo yo will automatically came back.
Walk the dog
1. lower the yo yo to the ground in the sleep position keeping the string tight the yo yo will then roll forward across the floor
2. pulling on the string will bring the yo yo back to you.grab it with your palm facing downward.
The creeper
1. face your palm upward and use your whole arm to flick the yo yo downward
2. in the sleep position, lower the yo yo to the ground like when you do "walk the dog"
3. at the same time, bend your body over and hold your hand close to the floor, letting the yo yo out to the end of its string.
4. when it reaches the end, tug on the string. it will roll back to you so catch it with your palm facing downward
Forward pass
1. hold the yo yo with the palm of your hand facing backward, then throw it forward.
2. urn your hand so that your palm faces upward and then catch the yo yo when it comes back
Break away
1. trow the yo yo forcefully to the right side to pull it into the sleep position
2. waving your hand from right to left will create a semi-circle, with the yo yo acting like a pendulum and moving to the left
3. when it has completed the semi-circle, tug on the string. the yo yo will come back up so you can catch it with your palm facing upward
Rock the baby
1. in the sleep position, put your right hand on the string near the middle and lift it up.
2. grab a spot about cm away from the yo yo with your right hand and make an upside down triangle out of string.
3. by changing the hight of your left and right hands, you can play with the swing, moving the yo yo to and forth.
Rocket
1. keeping the yo yo in the sleep position, carefully remove your finger from the string making sure that the yo yo does not rebound from the shock.
2. holding the sides of the string, throw it into the air with the yo yo so that it spins right in front of you
Elevator
1. while in the sleep position, place your left index finger just below the middle of the string.
2. as you are lifting your left hand, lower your right hand on the same time
3. you should be able to slip the string into the yo yo
4.by puling the string down with your right hand, the yo yo will climb up the string.
Around the world
1. face your palm downward and throw the yo yo forward.
2. swing it up and rotate it in the air. when the yo yo returns to the front, a light pull will bring it back to your hand.
Loop the loop
1. hold the yo yo with the palm of your hand facing backward, and then throw the yo yo forward.
2. when the yo yo returns, flick your wrist to make a loop by pushing forward.
3. if you don't catch the yo yo when it comes back, you can make as many loops as you want.
Super level trick
UFO
1. throw the yo yo from your right shoulder diagonally down to the left. put the yo yo in the sleep position parallel with the ground.
2. while the yo yo is in the sleep position, grab the string 15-20 cm above the yo yo with your left hand and raise it up. After leaving it in the sleep position for a few seconds, the horizontally spinning yo yo will look like a UFO.
release your left hand and pull on the string to return it in your hand.
Hyper level trick
Pin wheel
1. after putting the yo yo in the sleep position. place the string on your left thumbnail.
2. quickly lower your right hand. allowing the string to slide through your fingernail. then pull up the yo yo.
3. from there, grab the string with your right hand to lift up the entire yo yo and swing it around in the shape of a circle three times.
4. after three or so loops, loosen your grip and try to catch the yo yo
history of the anime world
The history of anime begins at the start of the 20th century, when Japanese filmmakers experimented with the animation techniques that were being explored in
By the 1930s, animation became an alternative format of storytelling compared to the underdeveloped live-action industry in
the success of Disney's 1937 feature film Snow White and the Seven Dwarfs influenced Japanese animators. Osamu Tezuka adapted and simplified many Disney animation techniques to reduce the costs and number of frames in the production. This was intended to be a temporary measure to allow him to produce material on a tight schedule with an inexperienced animation staff.
During the 1970s, there was a surge of growth in the popularity of manga which were often later animated—especially those of Osamu Tezuka who has been called a "legend" and the "god of manga". His work and that of other pioneers in the field, inspired characteristics and genres that are fundamental elements of anime today. The giant robot genre (known as "Mecha" outside japan), for instance, took shape under Tezuka, developed into the Super Robot genre under Go Nagai and other, and was revolutionized at the end of the decade by Yoshiyuki Tomino who develop the real Robot genre. Robot anime like the Gandam and macross series became instant classics in the 1980s, and the robot genre of anime is still one of the most common in